blazert
master

General

  • Contributing
    • Creating Issues
    • Pull Requests
  • Roadmap
  • Changelog
    • 20.2.1 (13/JUN/2020)

Usage

  • Build & Install
    • Dependencies
    • Build on Linux
      • Clone the repository
      • Build
      • Notes
    • Building on Windows with VCPKG
      • Prerequisites
      • Getting and bootstrapping vcpkg
      • Install the dependencies
      • Get and build blazeRT
    • Configuration
    • Packages
      • Linux
        • Arch Linux
      • MacOS
      • Windows
  • Scene
    • Getting Started
      • Setup
      • Creating Primitives
      • Path Tracing
      • Complete Code
  • Low-Level API

Reference

  • API Reference
    • Data types
      • Vector types
      • Matrix types
      • Container types
    • BlazertScene
    • Ray & RayHit
blazert
  • Docs »
  • Index
  • Edit on GitHub

Index

B

B

  • blazert::BlazertScene (C++ class)
  • blazert::BlazertScene::add_cylinders (C++ function)
  • blazert::BlazertScene::add_mesh (C++ function)
  • blazert::BlazertScene::add_planes (C++ function)
  • blazert::BlazertScene::add_spheres (C++ function)
  • blazert::BlazertScene::commit (C++ function)
  • blazert::intersect1 (C++ function)
  • blazert::Mat3r (C++ type)
  • blazert::Mat3rList (C++ type)
  • blazert::Ray (C++ class)
  • blazert::Ray::Ray (C++ function)
  • blazert::RayHit (C++ struct)
  • blazert::RayHit::geom_id (C++ member)
  • blazert::RayHit::hit_distance (C++ member)
  • blazert::RayHit::normal (C++ member)
  • blazert::RayHit::prim_id (C++ member)
  • blazert::RayHit::uv (C++ member)
  • blazert::Vec2r (C++ type)
  • blazert::Vec2ui (C++ type)
  • blazert::Vec3iList (C++ type)
  • blazert::Vec3r (C++ type)
  • blazert::Vec3rList (C++ type)
  • blazert::Vec3ui (C++ type)

© Copyright 2020, Orell Garten, Christoph Statz Revision d060621e.

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